The Game Composer logo, featuring a game controller with a musical note.

Bring the power of video game music to your classroom

Game Composer

Tap into the passion and creativity of your students with Game Composer—a curriculum designed for the next generation of music makers.
 
Video Game Music (VGM) is one of the most popular and relatable genres for teens today, making it the perfect gateway to core musical concepts, composition, and real-world skills.

Each session offers hands-on projects, industry insights, and flexible pathways for all learners, whether they’re new to music or looking to expand their skills into digital portfolios. Bring musical storytelling, sound design, and songwriting to life—one game level at a time!

Get started below—explore each Game Composer session, including an overview of the activities, and see how this program can be a game-changer for your music classroom.

Game Composer Sessions

Session 1

Character Creation & Leitmotifs

Discover the magic behind video game soundtracks by creating original characters and composing unique musical themes (leitmotifs).

Session 1

Character Creation & Leitmotifs

Inspired by Koji Kondo’s legendary compositions, students explore the process of inventing characters and writing leitmotifs that express their personalities. With guided tutorials for GarageBand, Soundtrap, BandLab, or GarageBand for iPad, students learn core music theory concepts like intervals and melodic contour, setting the foundation for digital portfolio building and future sessions.

Session 2

Composing Game Soundtracks

Dive into game soundtrack composition and master musical techniques used by the world’s top video game composers.

Session 2

Composing Game Soundtracks

Through listening tasks and hands-on composition, students use pentatonic scales, repetition, inversion, and call-and-response to craft soundtracks that respond to gameplay. Learn from Nobuo Uematsu (Final Fantasy), discovering dynamic music, loops, and stingers. Students compose music that adapts to player actions, developing analytical and creative skills with stealthy music theory embedded throughout.

Session 3

Action Scenes

Unleash the power of music to heighten action and drama in video games. Learn the unique composition techniques of this billion dollar industry.

Session 3

Action Scenes

Study the iconic work of Martin O’Donnell and Michael Salvatori (Halo) to understand how rhythm, melody, and harmony create excitement in action gameplay. Students learn about diegetic vs. non-diegetic music and use these concepts to compose their own action scene soundtrack—adding to their digital portfolio and sharpening their real-world music tech skills.

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Not a Gamer? No Problem.
You Know Music.

Game Composer takes your deep knowledge of music theory and composition and
applies it to a format students already love. You bring the pedagogy—we’ll supply the
gameplay, guided tasks, and digital tools to make it click.

Love Games? Let That Passion
Power Your Teaching.

If you’re a gamer, Game Composer gives you the perfect excuse to
bring it into your classroom—legitimately. Combine your love of VGM with real musical learning,
digital portfolios, and creative projects that connect with students.

Engage Everyone. Build Pathways.
Make It Real.

Game Composer opens the door to music careers students never knew existed—from
composers and sound designers to game audio engineers. It’s designed to connect with diverse
learners and show that music can lead to something bigger.

Program Features & Outcomes

Blank white computer screen

8 engaging sessions, each focused on a core aspect of video game music creation

Real-world skills in composition, sound design, song writing and digital portfolio building

Flexible pathways: suitable for beginners and advanced students

Aligned to national and international curriculum standards (ACARA, NESA, NCAS, UK National, and more)

Supports GarageBand, Garageband iOS, Soundtrap, BandLab, Noteflight, Sibelius & MuseScore softwares

Guided video tutorials and hands-on creative tasks

Perfect for Grades 7–10, middle & high school music classrooms

Encourages collaboration, digital literacy, independent learning and creative confidence

Software supported in Game Composer:

Garage Band Logo in orange color with electric guitar icon
Soundtrap logo in purple color with a Minus sign between parenthesis indicating trapping a sound
BandLab Icon in black text with a rednote icon inside bottle
Noteflight logo with The letter 'o' is replaced with a solid orange circle, representing the head of a musical note. A graceful orange arc, representing a musical phrase mark or the concept of "flight," soars over the entire word.
Musescore logo with dot over the "i," which is replaced by a fermata (an arc over a dot)—a musical symbol for holding a note.
Sibelius logo that features a purple icon that combines a treble clef within a circle, which also represents a whole note.

Ready to get your game on?

Engage your students like never before and teach them the skills that matter most.